Publications

In this section, theoretical and practical works are classified by year, topic, type or author. Some of these works are more relevant to cognitive sciences, computer music, or interactive arts but all can be read as contributions to modern artificial intelligence, and Creative AI in particular.

Feel free to send me an e-mail (mylastname"at"sfu.ca) should you want more information on any of the following entries.

Musical Metacreation: Generative Music
Computer Music and Sound Synthesis
  • BIB(49) PreGLAM: A Predictive, Gameplay-based Layered Affect Model
    Cale Plut*, Philippe Pasquier, Jeff Ens*, Renaud Bougueng*
    IEEE Transactions on Games, 2022
  • BIB(50) The IsoVAT corpus: Parameterization of musical features for affective composition
    Cale Plut*, Philippe Pasquier, Jeff Ens*, Renaud Bougueng*
    Transactions of the International Society for Music Information Retrieval (TISMIR), 2022
  • BIB(51) PreGLAM-MMM: Application and Evaluation of Affective Adaptive Generative Music in Video Games
    Cale Plut*, Philippe Pasquier, Jeff Ens*, Renaud T. Bougueng*
    Proceedings of the 17th conference on the Foundations of Digital Games (FDG), 2022
    HONORABLE MENTION
  • PDFBIB(52) LazyVoice : Efficient voice-leading calculation
    Cale Plut, Philippe Pasquier
    International Computer Music Conference (ICMC 2021), 2021
  • PDFBIB(53) Multi-label Sound Event Retrieval Using a Deep Learning-based Siamese Structure with a Pairwise Presence Matrix
    Jianyu Fan, Eric Nichols, Daniel Tompkins, Ana Elisa Méndez Méndez, Benjamin Elizalde, and Philippe Pasquier
    In Proceedings of the 45th International Conference on Acoustics, Speech, and Signal Processing (ICASSP), 2020
  • PDFBIB(54) A Comparative Study of Western and Chinese Classical Music based on Soundscape Models
    Jianyu Fan, Yi-Hsuan Yang, Kui Dong, and Philippe Pasquier
    In Proceedings of the 45th International Conference on Acoustics, Speech, and Signal Processing (ICASSP), 2020
  • PDFBIB(55) Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect
    Cale Plut, Philippe Pasquier
    In Proceedings of the IEEE Conference on Games (COG), 2019
  • PDFBIB(56) Generative music in video games: State of the art, challenges, and prospects
    Cale Plut, Philippe Pasquier
    Entertainment Computing, 2019
  • PDFBIB(57) Respire: A Virtual Reality Art Piece with a Musical Agent guided by Respiratory Interaction
    Kivanc Tatar, Ppra Mirjana, Philippe Pasquier
    Leonardo Music Journal, 2019
  • PDFBIB(58) A Framework for Computer-Assisted Sound Design Systems Supported by Modelling Affective and Perceptual Properties of Soundscape
    Miles Thorogood, Jianyu Fan, Philippe Pasquier
    Journal of New Music Research, 48, 264-280, 2019
  • PDFBIB(59) Quantitative Analysis of the Impact on Perceived Emotion of Soundscape Recordings
    Jianyu Fan, Miles Thorogood, Kıvanç Tatar, Philippe Pasquier
    Sound and Music Computing (SMC), 2018
  • PDFBIB(60) Soundscape Emotion Recognition via Deep Learning
    Jianyu. Fan, Fred Tung, William Li, Philippe Pasquer
    Sound and Music Computing (SMC), 2018
  • PDFBIB(61) Ranking-Based Experimental Music Emotion Recognition
    Jianyu Fan, K. Tatar, Miles Thorogood, Philippe Pasquier
    In Proceedings of the 18th International Society for Music Information Retrieval Conference, Suzhou, China, 2017
  • PDFBIB(62) Emo-Soundscape: A Database for Soundscape Emotion Recognition
    Jianyu Fan, Miles Thorogood, Philippe Pasquier
    In Proceedings of the Affective Computing and Intelligent Interaction, Texas, USA, 2017
  • PDFBIB(63) Automatic Soundscape Affect Recognition Using A Dimensional Approach
    Jianyu Fan, Miles Thorogood, Philippe Pasquier
    Journal of the Audio Engineering Society, 64, 646-653, 2016
  • PDFBIB(64) Soundscape Audio Signal Classification and Segmentation Using Listeners Perception of Background and Foreground Sound
    Miles Thorogood, Jianyu Fan, Philippe Pasquier
    Journal of the Audio Engineering Society, 64, 484-492, 2016
  • PDFBIB(65) Automatic Recognition of Eventfulness and Pleasantness of Soundscape Recordings
    Jianyu Fan, Miles Thorogood, Philippe Pasquier
    In Proceedings of the Audio Mostly 2015 on Interaction With Sound (AM'15) - ACM, 2015
  • PDFBIB(66) BF-Classifier: Background/Foreground Classification and Segmentation of Soundscape Recordings
    Miles Thorogood, Jianyu Fan, Philippe Pasquier
    In Proceedings of the Audio Mostly 2015 on Interaction With Sound (AM'15) - ACM, 2015
  • PDFBIB(67) Automatic design of sound synthesizers as Pure Data patches using Coevolutionary Mixed-type Cartesian Genetic Programming
    Matthieu Macret, Philippe Pasquier
    Conference in Genetic and Evolutionary Computation (GECCO-2014) - ACM Press, 309-316, 2014
  • PDFBIB(68) Audio Interpolation and Morphing via Structured-Sparse Linear Regression
    Corey Kereliuk, Philippe Depalle, Philippe Pasquier
    Proceedings of the International Conference on Sound and Music Computing, 2013
  • PDFBIB(69) Automatic Tuning of the OP-1 synthesizer Using a Multi-Objective Genetic Algorithm
    Matthieu Macret, Philippe Pasquier
    In Proceedings of the 10th Sound and Music Computing Conference (SMC-2013), 614-621, 2013
  • PDFBIB(70) ManuScore: Music Notation-Based Computer Assisted Composition
    James B. Maxwell, Arne Eigenfeldt, Philippe Pasquier
    Proceedings of the International Computer Music Conference (ICMC-2012), 357-364, 2012
  • PDFBIB(71) Automatic Calibration of Modified FM Synthesis to Harmonic Sounds using Genetic Algorithms
    Matthieu Macret, Philippe Pasquier, Tamara Smyth
    Proceedings of the 9th Sound and Music Computing conference (SMC 2012), 387-394, 2012
    Nominated for Best Paper Award.
  • PDFBIB(72) Beatback: A Real-time Interactive Percussion System for Rhythmic Practise and Exploration
    Andrew Hawryshkewich, Philippe Pasquier, Arne Eigenfeldt
    Proceedings of the tenth International Conference on New Interfaces for Musical Expression (NIME 2010), 100-105, 2010
  • PDFBIB(73) Real-Time Timbral Organisation: Selecting Samples Based upon Similarity
    Arne Eigenfeldt, Philippe Pasquier
    Organised Sound, vol. 15, num. 2 - Cambridge Univ Press, 15, 159-166, 2010
  • PDFBIB(74) Auditory Tactics: A Sound Installation in Public Space Using Beamforming Technology
    Philippe-Aubert Gauthier, Philippe Pasquier
    Leonardo, Vol. 43, Num. 5 - The MIT Press, 43, 426-433, 2010
  • PDFBIB(75) Realtime Selection of Percussion Samples Through Timbral Similarity in MaxMSP
    Arne Eigenfeldt, Philippe Pasquier
    International Computer Music Conference (ICMC 2009), 77-80, 2009
    Short paper
  • PDFBIB(76) BeatBender: Subsumption Architecture for Autonomous Rhythm Generation
    Aaron Levisohn, Philippe Pasquier
    ACM International Conference on Advances in Computer Entertainment Technologies (ACE 2008), 51-58, 2008
    (acceptance rate 14%)
  • BIB(77) A Reflection on Artificial Intelligence and Contemporary Creation: The Question of Technique
    Philippe Pasquier
    Parachute, contemporary art, number 119, artificial intelligence, 152-167, 2005
  • BIB(78) The CD-Audio-MP3 Format Should be Revolutionizing Music Distribution. Why isn't it?
    Philippe Pasquier, Marie-France Thérien
    Musicworks, 93, 7-9, 2005
Interactive and Generative Visual Art
  • PDFBIB(79) Autolume-Live: Turning GANs into a Live VJing tool
    Jonas Kraasch, Philippe Pasquier
    xCoAx 2022 10th Conference on Computation, Communication, Aesthetics & X, 2022
  • PDFBIB(80) Liminal Scape, an interactive visual installation with expressive AI
    Mahsoo Salimi, Nouf Abukhodair, Steve DiPaola, Carlos Castellanos and Philippe Pasquier
    In Proceedings of the 26th International Symposium on Electronic Art (ISEA), 2020
  • PDFBIB(81) Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness
    Mirjana Prpa, Ekaterina R. Stepanova, Thecla Schiphorst, Bernhard E. Riecke, Philippe Pasquier
    In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems, 2020
  • PDFBIB(82) Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI
    Mirjana Prpa, Sarah Fdili-Aloui*, Thecla Schiphorst, Philippe Pasquier
    In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems, 2020
    Best Paper Award
  • PDFBIB(83) Chatterbox: an interactive system of gibberish agents
    Ronald Boersen, Aaron Liu-Rosenbaum, Kivanç Tatar, Philippe Pasquier
    In Proceedings of the 26th International Symposium on Electronic Art (ISEA), 2020
  • PDFBIB(84) Brain-Computer Interfaces in Contemporary Art: A State of the Art and Taxonomy
    Mirjana Prpa, Philippe Pasquier
    pp. 65-115, Brain Art, Springer, 2019
  • PDFBIB(85) Attending to Breath: Exploring how the cues in a virtual environment guide the attention to breath and shape the quality of experience to support mindfulness
    Mirjana Prpa, Kivanç Tatar, Jules Françoise, Bernhard Riecke, Thecla Schiphorst, Philippe Pasquier
    in Proceedings of the Designing Interactive Systems (DIS 2018)., 2018
  • PDFBIB(86) Respire: A Breath Away from the Experience in Virtual Environment
    Mirjana Prpa, Kıvanç Tatar, Thecla Schiphorst, Philippe Pasquier
    in Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18), 2018
  • PDFBIB(87) ViVid - A Video Feature Visualization Engine
    Jianyu Fan, Philippe Pasquier, Luciane Fadel, Jim Bizzocchi
    In Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, 2017
  • PDFBIB(88) The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality
    Mirjana Prpa, Kıvanç Tatar, Bernhard Riecke, Philippe Pasquier
    In Proceedings of International Conference on Human Computer Interaction (IHCI), Vancouver, BC, Canada, 2017
  • PDFBIB(89) DJ MVP: an automatic Music Video Producer
    Jianyu Fan, William Li, Jim Bizzocchi, Justine Bizzocchi, Philippe Pasquier
    In Proceedings of the 12th ACM Advances in Computer Entertainment, 2016
  • PDFBIB(90) Comedy53: An Approach for Creating Computer Generated Humorous Comics
    Daniel Hawkins, Devin Cook, Philippe Pasquier
    In Proceedings of the 21st International Symposium on Electronic Art (ISEA2015), 2015
  • PDFBIB(91) Digital Eco-Art: Transformative Possibilities
    Laura Lee Coles, Philippe Pasquier
    Digital Creativity, Vol 26, Num. 1, 3-15, 2015
  • BIB(92) Proceedings of the 21st International Symposium on Electronic Art
    Thecla Schiphorst, and Philippe Pasquier
    ISEA, 2015
  • PDFBIB(93) Dreaming Machine 3 (prototype 2)
    Benjamin Bogart, Philippe Pasquier
    In Proceedings of the 9th ACM conference on creativity and cognition (C&C '13), 408–410, 2013
    (Refereed Artwork with short paper in Proceedings)
  • BIB(94) Self-Organised Memories: a Series of Autonomous Contextual Visual Machines
    Ben Bogart, Philippe Pasquier
    Proceedings of the International Symposium on Electronic Arts (ISEA), 2011
  • PDFBIB(95) Aesthetics Agents: Swarm-based Non-photorealistic Rendering using Multiple Images
    Justin Love, Philippe Pasquier, Steve Gibson, Brian Wyvil, George Tzanetakis
    Proceedings of The seventh annual symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe'11), 47-54, 2011
  • PDFBIB(96) LocoMotoArt: Interacting With Natural Setting Through Performance Using Pico Projection
    Laura Lee Coles, Diane Gromala, Philippe Pasquier
    Proceedings of the International Symposium on Electronic Arts (ISEA), 2011
  • PDFBIB(97) Utilizing the Natural Environment for the Exhibition of New Media: Widening the Perception of Technology and Human Computer Interaction in Nature Through Art-Based Research
    Laura Lee Coles, Philippe Pasquier
    Staging Sustainability: Arts Community Culture and Environment, 2011
  • PDFBIB(98) Heterogenesis: Collectively Emergent Autonomy
    Carlos Castellanos, Diane Gromala, Philippe Pasquier
    Presented at the IEEE International Conference on Multimedia and Exhibition, Workshop on Interactive Multimedia Installations and Digital Art (ICME 2010), 1606-1611, 2010
  • PDFBIB(99) Freepad: A Custom Paper-based MIDI Interface
    Sungkuk Chun, Andrew Hawryshkewich, Keechul Jung, Philippe Pasquier
    Proceedings of the tenth International Conference on New Interfaces for Musical Expression (NIME 2010), 31-36, 2010
  • PDFBIB(100) Biometric Tendency Recognition and Classification System: An Artistic Approach
    Carlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che
    3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2008), 166-173, 2008
Visualisation, Dance, Motion, Movement
  • PDFBIB(101) Machine Learning Models for Movement Generation
    Omid Alemi, Philippe Pasquier
    ACM Transactions on Graphics, 2021
  • PDFBIB(102) Assessing the reliability of the Laban Movement Analysis system
    Ulysses Bernardet, Sarah Fdili Alaoui, Karen Studd, Karen Bradley, Philippe Pasquier, Thecla Schiphorst
    PLOS ONE, 2019
  • PDFBIB(103) Ranking-Based Affect Estimation of Motion Capture Data in the Valence-Arousal Space
    William Li, Omid Alemi, Jianyu Fan, Philippe Pasquier
    in Proceedings of the 5th International Conference on Movement and Computing, 2018
  • PDFBIB(104) Berlin Remix
    Jim Bizzocchi, Arne Eigenfeldt, Philippe Pasquier, Jianyu Fan, Le Fang
    In Proceedings of the International Conference on Electronic Visualisation and the Arts (EVA), London, 2017
  • PDFBIB(105) GrooveNet: Real-Time Music-Driven Dance Movement Generation using Artifcial Neural Networks
    Omid Alemi, Jules Françoise, Philippe Pasquier
    Workshop on Machine Learning for Creativity, 23rd ACM SIGKDD Conference on Knowledge Discovery and Data Mining. Halifax, Nova Scotia - Canada, 2017
  • PDFBIB(106) WalkNet: A Neural-Network-Based Interactive Walking Controller
    Omid Alemi, Philippe Pasquier
    In the Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA). Stockholm, Sweden, 2017
  • PDFBIB(107) MoComp: A Tool for Comparative Visualization between Takes of Motion Capture Data
    Carl Malmstrom, Yaying Zhang, Philippe Pasquier, Thecla Schiphorst, Lyn Bartram
    In Proceedings of the 3rd International Symposium on Movement and Computing, 2016
  • PDFBIB(108) CoChoreo: A Generative Feature in iDanceForms for Creating Novel Keyframe Animation for Choreography
    Kristin Carlson, Philippe Pasquier, Herbert H. Tsang, Jordon Philips, Thecla Schiphorst, Tom Calvert
    In Proceedings of the 7th International Conference on Computational Creativity, 2016
  • PDFBIB(109) m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems
    Ulysses Bernadet, Dhruv Adhia, Norman Jaffe, Johnty Wang, Michael Nixon, Omid Alemi, Jordon Phillips, Steve DiPaola, Philippe Pasquier, Thecla Schiphorst
    In Proceedings of the 3rd International Symposium on Movement and Computing, 2016
  • PDFBIB(110) Techniques and Approaches in Static Visualization of Motion Capture Data
    William Li, Lyn Bartram, Philippe Pasquier
    In Proceedings of the 3rd International Symposium on Movement and Computing, 2016
  • PDFBIB(111) Automatic Affect Classification of Human Motion Capture Sequences in the Valence-Arousal Model
    William Li, Philippe Pasquier
    In Proceedings of the 3rd International Symposium on Movement and Computing, 2016
  • PDFBIB(112) Affect-Expressive Movement Generation with Factored Conditional Restricted Boltzmann Machines
    Omid Alemi, William Li, Philippe Pasquier
    International Conference on Affective Computing and Intelligent Interaction ACII, 442-448, 2015
  • BIB(113) Proceedings of the 2nd International Workshop on Movement and Computing
    Sarah Fdili Alaoui, Philippe Pasquier, Thecla Schiphorst, Jules Françoise, Frédéric Bevilacqua
    MOCO, 2015
  • PDFBIB(114) Translating Expression in Taiko Performance
    Shannon Cuykendall, Michael Junokas, Kyungho Lee, Mohammad Amanzadeh, David Kim Tcheng, Yawen Wang, Thecla Schiphorst, Guy Garnett, Philippe Pasquier
    In Proceedings of the 21st International Symposium on Electronic Art (ISEA2015), 2015
  • PDFBIB(115) Hearing movement: how taiko can inform automatic recognition of expressive movement qualities
    Shannon Cuykendall, Michael Junokas, Mohammad Amanzadeh, David Kim Tcheng, Yawen Wang, Thecla Schiphorst, Guy Garnett, Philippe Pasquier
    In Proceedings of the 2nd International Workshop on Movement and Computing - ACM Press, 140-147, 2015
  • PDFBIB(116) Designing For Movement: Evaluating Computational Models using LMA Effort Qualities
    Diego Silang Maranan, Sarah Fdili Alaoui, Thecla Schiphorst, Philippe Pasquier Pattarawut Subyen, Lyn Bartram
    Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2014), 2014
  • BIB(117) Proceedings of the 2014 International Workshop on Movement and Computing
    Frédéric Bevilacqua, Sarah Fdili Alaoui, Jules Françoise, Philippe Pasquier, Thecla Schiphorst
    MOCO, 2014
  • PDFBIB(118) Mova: Interactive Movement Analytics Platform
    Omid Alemi, Philippe Pasquier, Chris Shaw
    Proceedings of the International Workshop on Movement and Computing (MOCO'14), 2014
  • PDFBIB(119) Context Machines: A Series of Situated and Self-Organising Artworks
    Ben Bogart, Philippe Pasquier
    Leonardo, MIT Press, Vol. 46, Num. 2 - MIT Press, 114-122, 2013
    (Cover)
  • PDFBIB(120) An Integrative Theory of Visual Mentation and Spontaneous Creativity
    Ben Bogart, Philippe Pasquier, Steven Barnes
    Proceedings of the 9th ACM Conference on Creativity & Cognition, 264-274, 2013
  • PDFBIB(121) EMVIZ(flow): An Artistic Tool for Visualizing Movement Quality
    Pat Subyen, Thecla Schiphorst, Philippe Pasquier
    Proceedings of Electronic Visualisation and the Arts (EVA 2013), 2013
    In press.
  • PDFBIB(122) Scuddle: Generating Movement Catalysts for Computer-Aided Choreography
    Kristin Carlson, Thecla Schiphorst, Philippe Pasquier
    Proceedings of the Second International Conference on Computational Creativity, 123-128, 2011
    Best Paper Award
  • PDFBIB(123) LocoMotoArt: Interacting With Natural Setting Through Performance Using Pico Projection
    Laure Lee Coles, Diane Gromala, Philippe Pasquier
    Proceedings of the International Symposium on Electronic Arts (ISEA), 2011
  • PDFBIB(124) EMVIZ: The Poetics of Movement Quality Visualization
    Pat Subyen, Diego Maranan, Thecla Schiphorst, Philippe Pasquier, Lyn Bartram
    Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe'11), 121-128, 2011
  • PDFBIB(125) Elements of Consumption: an Abstract Visualization of Household Consumption
    Stephen Makonin, Philippe Pasquier, Lyn Bartram
    The 11th International Symposium on Smart Graphics (SG' 11) - Springer, 6815, 194-198, 2011
  • PDFBIB(126) Mapping, Meaning and Motion: Designing Abstract Visualization of Movement Qualities
    Pattarawut Subyen, Diego Maranan, Thecla Schiphorst, Philippe Pasquier
    Presented at the Digital Resources for the Humanities & Arts 2010: Sensual Technologies - Collaborative Practices of Interdisciplinarity, 2010
  • PDFBIB(127) Boidz: An ALife Augmented Reality Ambient Visualization
    David Milam, Philippe Pasquier
    Proceedings of the Young Investigator's Forum on Culture Technology (YCT), 60-65, 2008
Automated Video Game Level Creation
Swarm Systems and Multi-Robot Area Coverage
Automated and Computer-mediated Argumentation, Negotiation, and Persuasion
Agent Communication
Pragmatics of Agent Communication
Social Control, Social Organisation, and Attitude Change
Virtual Agents
Interagent conflicts
Agent-environment interactions
Other refereed publications
  • BIB(182) EUCA: the End User-Centered Explainable AI Framework
    Weina Jin, Jianyu Fan*, Diane Gromala, Philippe Pasquier, and Ghassan Hamarneh
    ArXiv, 2022
  • PDFBIB(183) Character Alive: A tangible reading and writing system for Chinese children at-risk for dyslexia
    Min Fan, Jianyu Fan, Alissa N. Antle, Sheng Yin, Dongxu Yin, Philippe Pasquier
    in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI’19), 2019
  • PDFBIB(184) Can a Paper-based Sketching Interface Improve the Gamer Experience in Strategy Computer Games?
    Matthieu Macret, Alissa N. Antle, Philippe Pasquier
    In proceedings of the Fourth International Conference on Intelligent Human Computer Interfaces (IHCI 2012), 258-290, 2012
VR, AR, and Immersive Environments
  • PDFBIB(185) JeL: Breathing Together to Connect with Others and Nature
    Ekaterina R. Stepanova, John Desnoyers-Stewart, Philippe Pasquier, Bernhard E. Riecke
    in Proceedings of the Designing Interactive Systems (DIS 2018)., 2020
  • PDFBIB(186) JeL: Connecting Through Breath in Virtual Reality
    John Desnoyers-Stewart, Ekaterina R. Stepanova, Philippe Pasquier, Bernhard E. Riecke
    in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI’19), 2019
  • PDFBIB(187) EmoStory: A Game-based System Supporting Children's Emotional Development
    Min Fan, Jianyu Fan, Sheng Jin Zhejiang, Alissa N. Antle, Philippe Pasquier
    in Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18) , 2018
  • PDFBIB(188) Automatic Prediction of Cybersickness for Virtual Reality Games
    Weina Jin, Jianyu Fan, Diane Gromala, Philippe Pasquier
    In Proceedings of the IEEE Games, Entertainment, and Media Conference, 2018
  • PDFBIB(189) Movingstories: Simon Fraser University
    Thecla Schiphorst, Philippe Pasquier
    ACM Interactions, 22, 16-19, 2015
  • PDFBIB(190) User As Explorer: Interaction With the Natural Environment Using Mobile Projection Technology
    Laura Lee Coles, Philippe Pasquier
    "User In Flux" workshop, in conjunction with the international conference on Computer Human Interaction (CHI), 2 pages, 2011
  • BIB(191) Utilizing the Natural Environment for the Exhibition of New Media: Widening the Perception of Technology and Human Computer Interaction in Nature Through Art-Based Research
    Laura Lee Coles, Philippe Pasquier
    Staging Sustainability: Arts Community Culture and Environment, 2011
Affective Computing
  • PDFBIB(192) Synesketch: An Open Source Library for Sentence-Based Emotion Recognition
    Uros Krcadinac, Philippe Pasquier, Jelena Jovanovic, Vladan Devedzic
    IEEE Transactions on Affective Computing - IEEE, pp.312-325, 2013
    Vol 4. No. 3