Software & Hardware Systems

DJ-MVP Thumb
DJ-MVP

2016 - ongoing

The automatic music video producer (DJ-MVP) is a computationally generative audio-visual system that renders music videos. The system uses a given target song and generates audio-video mashups for it.

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MAVi Thumb
MAVi

2016 - ongoing

Movement data is fascinating to data artists for its richness of expression and great potential. We explore this kind of data, for the sake of generating video sequences, and create MAVi, a new tool for video creation that allow movement data visualization, real-time manipulation, and recording.

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MoDa - The Open Source Movement Database Thumb
MoDa - The Open Source Movement Database

2015 - ongoing

This Movement Database is part of the M+M: Movement + Meaning Middleware project, which is intended to enable researchers to construct meaningful semantic models for movement that can interpret human movement data, construct machine-learning models for movement recognition and movement analytics, represent semantic properties of movement behaviours for virtual avatars in online games and online performance, and map movement data as a controller for online navigation, collaboration, distributed performance and as input to search engines that can recognize and tag existing movement databases.

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Mova Thumb
Mova

2014 - ongoing

Mova is an interactive movement tool that uses aesthetic interaction to interpret and view movement data. This publically accessible open source web based viewer links with our movement database allowing interpretation, evaluation and analysis of multi-modal movement data. Mova integrates an extensible library of feature extraction methods with a visualization engine. Using an open-source web-based environment users can load movement data, select their desired body parts, and choose the features to be extracted and visualized. Mova can be used to observe the movements of performers, validate and compare feature extraction methods, or develop new feature extraction methods and visualizations.

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Improvising Automata Thumb
Improvising Automata

Initially developed for the Machines12 event, this improvising automata is an autonomous artificial agent that is able to improvise sound-music with one or more human musicians. The agent is capable of hearing and analysing an incoming audio signal (both in the temporal and spectral domains). The musical behavior of that proactive agent is controlled by a cellular automaton inspired from Von Neuman's work on abstract machine reproduction. Each cell contains a sound object that is diffused according to the activation level of the cell and updated according to what the agent is hearing.

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Z Thumb
Z

This software has been developed by Pascal Balthazar and the Computer Music Group of the GMEA (Albi's Electro-acoustic Music Group, France). It is a sound processing and diffusion platform adapted to scenic arts. Its modular structure, combined with some powerful addressing and control facilities, enables full exploitation of new scenic technologies (sensors, controllable scenic hardware, ... ). I have been adapting, testing and refining Z for several projects including solo music performances, Faisceau d'├ępingles de verre and work with Le Corps Indice.

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Level Control System Thumb
Level Control System

LCS is a hardware+software level control based spatialization device. I have been working with LANTISS (Laboratory for New Technologies for Image, Scene and Sound, Laval University, Quebec) on their 24 output channels Matrix3 system during an exploratory residency with David Michaud and the electroacoustic composer Christian Calon. This system was also used for P's Faisceau d'épingles de verre project (see the multi-disciplinary art section below

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Contact Sensor Thumb
Contact Sensor

This is new type of sensor based on the human body electrical conductivity that has been developed in collaboration with the contemporary dance company Le Corps Indice. A first prototype has been developed in the context of a course on dance and new technologies team-taugh with a choreographer at the Ateliers de Danse Moderne Inc. (ADMI, Montréal) in 2004. A more sophisticated version was elaborated during artistic residencies at la Cité des Arts (TOHU, Montréal) and LANTISS in 2005.

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